Skip to content

Mattie Brice

Alternate Ending

  • Home
  • Support Games Criticism
  • Donate
  • Portfolio
  • Contact

Author Archives: Mattie Brice

Blink

Made for the Pulse Pounding Heart Stopping Dating Sim Jam, Blink seeks to explore the subtle power dynamics in dating between myself and my partners, and how privilege affects our outlooks.

Posted byMattie BriceApril 6, 2013August 31, 2014Posted inDesignTags: Blink

B-Side #1 – Depression Quest

The most powerful mechanic is actually the lack of choices open to the player. At least, all of the seemingly obvious ones most people assume are available are blocked off from those depressed.

Posted byMattie BriceMarch 4, 2013August 31, 2014Posted inCriticismTags: anna anthropy, Depression Quest, dys4ia, Issac Schankler, Narrative, Patrick Lindsey, Zoe Quinn

Take Me Personally, Babe

I’m going to write about my personal experience writing about personal experience.

Posted byMattie BriceFebruary 14, 2013August 31, 2014Posted inCriticismTags: Criticism, Industry, Media

Decolonize Me

“Why do you act so white?”

Posted byMattie BriceFebruary 11, 2013August 31, 2014Posted inCriticismTags: Advocacy, Criticism, Industry, Nationality, Race

Pokemon: Unchained

Pokemon: Unchained is a dramatic retelling of my journey through Pokemon White with an edited Nuzlocke Challenge.

Posted byMattie BriceFebruary 3, 2013August 31, 2014Posted inWritingTags: Game Freak, Narrative, Pokemon, Race

DESTROY ALL MEN

The cyborg feminist collective have decided it was time to take over the world, and finally get rid of the male scum that crawled on it.

Posted byMattie BriceJanuary 27, 2013October 29, 2018Posted inDesignTags: DESTROY ALL MEN

Would You Kindly

I thought his eyes were blue. But he reminded me they were the color of shit.

Posted byMattie BriceJanuary 17, 2013August 31, 2014Posted inCriticismTags: Bioshock, Criticism, Design, Industry, Irrational, Spec Ops: The Line, Yager2 Comments on Would You Kindly

Pursuing My True Self

I remember when I first met him. Well, no, not him, but maybe- he’s a him, to me. I want Naoto to be a him to me as I want my lovers to have me as a her.

Posted byMattie BriceDecember 20, 2012August 31, 2014Posted inCriticismTags: Atlus, Gender, Persona 4

You Want To Make a Boyfriend – You Just Don’t Know it Yet

There is an app taking the world by storm. It’s hot in Japan, it’s free, it’s Boyfriend Maker.

Posted byMattie BriceNovember 19, 2012August 31, 2014Posted inCriticismTags: 36 You Games, Boyfriend Maker, Gender, Sexuality

No Exit: How Games Can Change Us

As I change when I move from a bar crowded with friends to a public bus to a lover’s bedroom, I changed when playing Survivor. In this light, rules are actually a kind of perspective, a way of viewing yourself under different lights.

Posted byMattie BriceNovember 15, 2012August 31, 2014Posted inCriticismTags: Design, Mark Burnett, Survivor

Postpartum: Mainichi – How Personal Experience Became a Game

There is a movement. A movement that says “You can too.” It is growing in size, accessibility, and voice. Game design is, and always has been, for everyone, but the narrow path the industry took blocked off many peoples’ opportunity to join in on this artistic revolution.

Posted byMattie BriceNovember 11, 2012August 31, 2014Posted inCriticismTags: Design, Development, Gender, Mainichi, Narrative

Mainichi

This is an experiment in sharing a personal experience through game mechanics. It helps communicate daily occurances that happen in my life as a mixed transgender woman.

Posted byMattie BriceNovember 6, 2012August 30, 2022Posted inDesignTags: Mainichi23 Comments on Mainichi

Take us seriously, but please, none of that highbrow shit

The gaming community, or let’s say the ones with voices- popular developers, media, and maybe celebrities if we have those- have a cake eating problem. We want to be taken seriously as an artform but don’t often value critical analysis.

Posted byMattie BriceOctober 17, 2012August 31, 2014Posted inCriticismTags: Criticism, Industry, Media

Pay Up – You are What You’re Worth

The worth of my writing and advocacy is constantly augmented by my relationship to money. In order to keep up with critical conversation, I must constantly buy games. And not the cheaper ones, but the sixty dollar hits that many of my peers get for free.

Posted byMattie BriceAugust 21, 2012August 31, 2014Posted inCriticismTags: Advocacy, Class, Industry, Media

Confessions of a Fake Geek Girl

Phony. I’m considered a fake in many facets of my identity.

Posted byMattie BriceJuly 25, 2012August 31, 2014Posted inCriticismTags: Advocacy, Gender, Industry

Posts pagination

Newer posts 1 … 7 8 9 10 11 12 Older posts

Topics

Advocacy anna anthropy Art Atlus Bastion Bethesda BioWare Christine Love Class Conversations Criticism Dating Sims Design Development Don't take it personally babe it just ain't your story Dragon Age II EAT Fashion Final Fantasy Final Fantasy XIII Forest Ambassador For The People Four Leaf Studios Gender GOTY Industry Katawa Shoujo Love Interest Mainichi Media Narrative Nationality Persona 4 Pokemon Queers in Love at the End of the World Race RPGs Sexuality Skyrim Square Enix Supergiant Games Survivor Tarot Theory The Stanley Parable

RSS feed

Mattie Brice, Proudly powered by WordPress.