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Mattie Brice

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Tag Archives: Class

Assimilation and the Double-Bind of Respectability

Upon learning more about activism and the many methods of resistance, I know there are parts of me that come up against and even alienate people of certain radical politics.

Posted byMattie BriceAugust 21, 2015Posted inShowTags: Advocacy, Class, Race

Control, Fashion, and not feeling where i belong

I can count the number of times I’ve worn this swimsuit on both hands. It’s a black one piece, with an exposed back and halter straps tied behind my neck. The ruffles spilling down the front are tattered from living in the corners of various bay area dresser drawers, giving that Jackie-O look I usually […]

Posted byMattie BriceMay 28, 2015Posted inShowTags: Class, Design, Fashion

Static and Noise About Bodies and Play

I find that we don’t often pay attention to how we are affected by play, just that games affect and we are affectable.

Posted byMattie BriceFebruary 24, 2015September 1, 2015Posted inShowTags: Class, Criticism, Design, Race

Moving On

What is it that we want?

Posted byMattie BriceAugust 30, 2014August 31, 2014Posted inCriticismTags: Advocacy, Class, Industry

Our Flappy Dystopia

I’m going to get right to it: any critique or reporting on games that doesn’t include an intersectional perspective on the presence capitalism in games is incomplete.

Posted byMattie BriceFebruary 10, 2014August 31, 2014Posted inCriticismTags: Advocacy, Class, Dong Nguyen, Flappy Bird, Industry, Media, Nationality1 Comment on Our Flappy Dystopia

The DIY of Games Criticism?

I’ll be the first to admit that the first dozen or so articles I wrote about games bore a strong resemblance to undergrad critical theory essays.

Posted byMattie BriceJanuary 27, 2014August 31, 2014Posted inCriticismTags: Advocacy, Class, Criticism

End the Video Supremacy of Games

What does it mean when critics and creators can’t afford to keep up with the tech race?

Posted byMattie BriceNovember 14, 2013August 31, 2014Posted inCriticismTags: Class, Design, Development, Industry, Media

Pay Up – You are What You’re Worth

The worth of my writing and advocacy is constantly augmented by my relationship to money. In order to keep up with critical conversation, I must constantly buy games. And not the cheaper ones, but the sixty dollar hits that many of my peers get for free.

Posted byMattie BriceAugust 21, 2012August 31, 2014Posted inCriticismTags: Advocacy, Class, Industry, Media

Speaking in Accents and the American Ethnocentrism in Video Games

The cultural politics that voice acting implies, however, often escape analysis.

Posted byMattie BriceNovember 15, 2011August 31, 2014Posted inCriticismTags: BioWare, Blizzard, Class, Dragon Age II, Final Fantasy XII, Final Fantasy XIII, Nationality, Square Enix, Starcraft

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