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Mattie Brice

Alternate Ending

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Tag Archives: BioWare

Fans, Capitalism, and Mass Effect 3’s Ending. Oh My.

How can something like this happen? My finger begins to cramp from scrolling through all the screaming and virtual facepalming over the Mass Effect 3 ending debacle on Twitter.

Posted byMattie BriceMarch 26, 2012August 31, 2014Posted inCriticismTags: BioWare, Development, Industry, Mass Effect 3

How Could He?: Exploring Social Issues Through ‘Dragon Age II’

No one is implying that the LGBT community turn into blood magicians and that the religious march out to cage and murder them, but this conflict still echoes the tensions felt in the lives of real people.

Posted byMattie BriceFebruary 14, 2012August 31, 2014Posted inCriticismTags: Advocacy, BioWare, Dragon Age II, NarrativeLeave a comment on How Could He?: Exploring Social Issues Through ‘Dragon Age II’

Mass Appeal vs. Accessibility in Video Games

Video games reflect themes and skills found in boys’ styles of play as children, and any introduction of qualities that are different from that (especially if tagged as feminine) are cast out as inferior “casual” games.

Posted byMattie BriceJanuary 17, 2012August 31, 2014Posted inCriticismTags: Bethesda, BioWare, Design, Dragon Age II, Gender, RPGs, Skyrim

Speaking in Accents and the American Ethnocentrism in Video Games

The cultural politics that voice acting implies, however, often escape analysis.

Posted byMattie BriceNovember 15, 2011August 31, 2014Posted inCriticismTags: BioWare, Blizzard, Class, Dragon Age II, Final Fantasy XII, Final Fantasy XIII, Nationality, Square Enix, Starcraft

Why You Should Give Dragon Age II a Second Chance

It’s possible that gamers haven’t figured out a use for criticism. But one of its uses is the possibility for encouraging new perspectives and second chances.

Posted byMattie BriceNovember 1, 2011August 31, 2014Posted inCriticismTags: BioWare, Dragon Age II, Narrative

The Fantasy Cyborg: Reading Passing Narratives in Dragon Age

Topics about social minorities in video games typically manifest in the relationship humans have with other sentient characters of their world or universe.

Posted byMattie BriceOctober 25, 2011August 31, 2014Posted inCriticismTags: BioWare, Dragon Age II, Gender, Narrative, Sexuality

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