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Mattie Brice

Alternate Ending

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Tag Archives: Race

Assimilation and the Double-Bind of Respectability

Upon learning more about activism and the many methods of resistance, I know there are parts of me that come up against and even alienate people of certain radical politics.

Posted byMattie BriceAugust 21, 2015Posted inShowTags: Advocacy, Class, Race

“It’s Progress” – I Won’t Wait for Video Games to Validate Blackness

In a way, progress is not what we want, when we’re forced to play by someone else’s timetable.

Posted byMattie BriceFebruary 27, 2015February 28, 2015Posted inShowTags: Advocacy, Industry, Race

Static and Noise About Bodies and Play

I find that we don’t often pay attention to how we are affected by play, just that games affect and we are affectable.

Posted byMattie BriceFebruary 24, 2015September 1, 2015Posted inShowTags: Class, Criticism, Design, Race

Passing Through: Another Take on Identity in Activism and Design

This past year, I’ve sat down with a lot of creators about representation in games. One of the first questions out of their mouth to me is “How do you depict minorities well in games?”

Posted byMattie BriceJuly 26, 2014August 31, 2014Posted inCriticismTags: Advocacy, Design, Gender, Race

Decolonize Me

“Why do you act so white?”

Posted byMattie BriceFebruary 11, 2013August 31, 2014Posted inCriticismTags: Advocacy, Criticism, Industry, Nationality, Race

Pokemon: Unchained

Pokemon: Unchained is a dramatic retelling of my journey through Pokemon White with an edited Nuzlocke Challenge.

Posted byMattie BriceFebruary 3, 2013August 31, 2014Posted inWritingTags: Game Freak, Narrative, Pokemon, Race

Diversity Watch: Bastion

As a sort of closing thoughts on my time with Bastion, I’m curious as to how I can further my agenda of promoting diversity in games, or seeing how games are an artifact of a culture’s stance on diversity.

Posted byMattie BriceAugust 25, 2011August 31, 2014Posted inCriticismTags: Bastion, Ethnicity, Gender, Race, Sexuality, Supergiant Games

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