Upon learning more about activism and the many methods of resistance, I know there are parts of me that come up against and even alienate people of certain radical politics.
In a way, progress is not what we want, when we’re forced to play by someone else’s timetable.
I find that we don’t often pay attention to how we are affected by play, just that games affect and we are affectable.
This past year, I’ve sat down with a lot of creators about representation in games. One of the first questions out of their mouth to me is “How do you depict minorities well in games?”
“Why do you act so white?”
Pokemon: Unchained is a dramatic retelling of my journey through Pokemon White with an edited Nuzlocke Challenge.
As a sort of closing thoughts on my time with Bastion, I’m curious as to how I can further my agenda of promoting diversity in games, or seeing how games are an artifact of a culture’s stance on diversity.