2016 at Alternate Ending

Writing has been weird for me this past year. My decision to move to New York was a last attempt to find a place for myself in the field of games. I admit, I don’t really feel like I belong, or if there is a place for me. But I’ve put in so much effort, […]

Letters with John Sharp: Inter-generational conflict in games

Trying something new! I decided to start up some letter series with other thinkers in games, or just generally interesting people I’m connected with to get different perspectives on topics I like to talk about, or important issues games may be facing.  The first person I started chatting with was John Sharp, a professor at […]

Triptychs

We tend to see them as objects. When we talk about games, we’re referencing a thing, either with physical boundaries or digital limitations. Games are objects with qualities, to be dissected, parsed, and valued. A game is something with a challenge. A game is something with a goal. Besides the usual questions of who is deciding what a game has, it is, first and foremost, a thing.