Countdown: Thinking of Time in Text Games

June 28, 2014

What hasn’t really been discussed often is how to critique these sorts of games, or, what is their particular contribution to play.


In Tongues

June 24, 2014

I have a lot of problems with indie development culture, and Unity represents a lot of them. Mainly a buy-in to technological progression that steadily closes its gates to people outside of tech fields and devalues aesthetic expression not associated with contemporary ideas of polish.


commune ity

March 27, 2014

are we a community?

how we say

How We Say

February 22, 2014

What is the discourse around games criticism saying to us? Or, in particular, what is considered part of the ‘conversation’?


Our Flappy Dystopia

February 10, 2014

I’m going to get right to it: any critique or reporting on games that doesn’t include an intersectional perspective on the presence capitalism in games is incomplete.


The DIY of Games Criticism?

January 27, 2014

I’ll be the first to admit that the first dozen or so articles I wrote about games bore a strong resemblance to undergrad critical theory essays.


On Civility

January 10, 2014

On the other end, when does the criticism of anger, or toxicity, creep into taking away survival tactics from the oppressed? We are on a journey to find where the line between anger and toxicity is, anger being a productive tool and toxicity being harmful to innocents.


On Anger

January 3, 2014

This new year, I made a resolution to be critical without the negativity. I brought a lot of my negative feelings to social media, completely valid negative feelings, that set a tone for people to interact with me.


Inspiring Games I Played in 2013

December 31, 2013

Games I played this year that left an impression on me.


Learning Moments in Games 2013

December 27, 2013

It’s always fun to think about how things change over the course of a year, both yourself and the things that surround you. What was games for Mattie in 2013?


The Meritocracy of Video Games

December 17, 2013

Game design is political. Not just the field (that’s another minefield to go through), but the designs that makes up each game.


Not a Monolith

December 9, 2013

I’m aware that people mainly approach my work because it’s a game done by a queer woman, and that is the context it’s allowed to exist in the main conversation.


Music Design in Sequence

November 29, 2013

A clear example is Sequence, an interesting RPG ‘rhythm’ game by Iridium Studios. I have scarequotes around rhythm because I don’t think it’s the proper term; games that heavily feature music tend to be ghettoized into a music games category, and I don’t think we really have good words for them.


Thinking on Local Game Making Communities

November 22, 2013

Have you ever thought about what your local play and games culture is like? It might not be an intuitive question or process to find the answer, but through speaking in different cities and countries, I’ve found that locales have their own particular attitude towards games.


End the Video Supremacy of Games

November 14, 2013

What does it mean when critics and creators can’t afford to keep up with the tech race?

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