April 13, 2013
We tend to see them as objects. When we talk about games, we’re referencing a thing, either with physical boundaries or digital limitations. Games are objects with qualities, to be dissected, parsed, and valued. A game is something with a challenge. A game is something with a goal. Besides the usual questions of who is deciding what a game has, it is, first and foremost, a thing.
April 6, 2013
Made for the Pulse Pounding Heart Stopping Dating Sim Jam, Blink seeks to explore the subtle power dynamics in dating between myself and my partners, and how privilege affects our outlooks.
March 4, 2013
The most powerful mechanic is actually the lack of choices open to the player. At least, all of the seemingly obvious ones most people assume are available are blocked off from those depressed.
February 14, 2013
I’m going to write about my personal experience writing about personal experience.
January 27, 2013
The cyborg feminist collective have decided it was time to take over the world, and finally get rid of the male scum that crawled on it.
January 17, 2013
I thought his eyes were blue. But he reminded me they were the color of shit.
December 20, 2012
I remember when I first met him. Well, no, not him, but maybe- he’s a him, to me. I want Naoto to be a him to me as I want my lovers to have me as a her.
November 19, 2012
There is an app taking the world by storm. It’s hot in Japan, it’s free, it’s Boyfriend Maker.
November 15, 2012
As I change when I move from a bar crowded with friends to a public bus to a lover’s bedroom, I changed when playing Survivor. In this light, rules are actually a kind of perspective, a way of viewing yourself under different lights.
November 11, 2012
There is a movement. A movement that says “You can too.” It is growing in size, accessibility, and voice. Game design is, and always has been, for everyone, but the narrow path the industry took blocked off many peoples’ opportunity to join in on this artistic revolution.
November 6, 2012
This is an experiment in sharing a personal experience through game mechanics. It helps communicate daily occurances that happen in my life as a mixed transgender woman.
October 17, 2012
The gaming community, or let’s say the ones with voices- popular developers, media, and maybe celebrities if we have those- have a cake eating problem. We want to be taken seriously as an artform but don’t often value critical analysis.
August 21, 2012
The worth of my writing and advocacy is constantly augmented by my relationship to money. In order to keep up with critical conversation, I must constantly buy games. And not the cheaper ones, but the sixty dollar hits that many of my peers get for free.
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