triptychs

Triptychs

April 13, 2013

We tend to see them as objects. When we talk about games, we’re referencing a thing, either with physical boundaries or digital limitations. Games are objects with qualities, to be dissected, parsed, and valued. A game is something with a challenge. A game is something with a goal. Besides the usual questions of who is deciding what a game has, it is, first and foremost, a thing.

blink2

Blink

April 6, 2013

Made for the Pulse Pounding Heart Stopping Dating Sim Jam, Blink seeks to explore the subtle power dynamics in dating between myself and my partners, and how privilege affects our outlooks.

DepressionQuest

B-Side #1 – Depression Quest

March 4, 2013

The most powerful mechanic is actually the lack of choices open to the player. At least, all of the seemingly obvious ones most people assume are available are blocked off from those depressed.

tmpb

Take Me Personally, Babe

February 14, 2013

I’m going to write about my personal experience writing about personal experience.

Decolonize Me

Decolonize Me

February 11, 2013

“Why do you act so white?”

destroy

DESTROY ALL MEN

January 27, 2013

The cyborg feminist collective have decided it was time to take over the world, and finally get rid of the male scum that crawled on it.

Would You Kindly

Would You Kindly

January 17, 2013

I thought his eyes were blue. But he reminded me they were the color of shit.

Pursing my True Self

Pursuing My True Self

December 20, 2012

I remember when I first met him. Well, no, not him, but maybe- he’s a him, to me. I want Naoto to be a him to me as I want my lovers to have me as a her.

Boyfriend Maker

You Want To Make a Boyfriend – You Just Don’t Know it Yet

November 19, 2012

There is an app taking the world by storm. It’s hot in Japan, it’s free, it’s Boyfriend Maker.

No Exit

No Exit: How Games Can Change Us

November 15, 2012

As I change when I move from a bar crowded with friends to a public bus to a lover’s bedroom, I changed when playing Survivor. In this light, rules are actually a kind of perspective, a way of viewing yourself under different lights.

Mainichi

Postpartum: Mainichi – How Personal Experience Became a Game

November 11, 2012

There is a movement. A movement that says “You can too.” It is growing in size, accessibility, and voice. Game design is, and always has been, for everyone, but the narrow path the industry took blocked off many peoples’ opportunity to join in on this artistic revolution.

Mainichi

Mainichi

November 6, 2012

This is an experiment in sharing a personal experience through game mechanics. It helps communicate daily occurances that happen in my life as a mixed transgender woman.

highbrow

Take us seriously, but please, none of that highbrow shit

October 17, 2012

The gaming community, or let’s say the ones with voices- popular developers, media, and maybe celebrities if we have those- have a cake eating problem. We want to be taken seriously as an artform but don’t often value critical analysis.

Pay Up

Pay Up – You are What You’re Worth

August 21, 2012

The worth of my writing and advocacy is constantly augmented by my relationship to money. In order to keep up with critical conversation, I must constantly buy games. And not the cheaper ones, but the sixty dollar hits that many of my peers get for free.

fake geek girl

Confessions of a Fake Geek Girl

July 25, 2012

Phony. I’m considered a fake in many facets of my identity.

View Older Entries