Mainichi

Mainichi

November 6, 2012

This is an experiment in sharing a personal experience through a game system. It helps communicate daily occurances that happen in my life as a multi-racial transgender woman. It also explores the difficulty in expressing these feelings in words. As well, it stands as a commentary of how we currently use game design for broad strokes of universal experiences instead of the hyper-personal, and often exclude minority voices.

Mainichi was made in RPG Maker VX, an under-served program in terms of accessibility. My goal was to make a game on my own that didn’t require programming and used community resources. I want to make games that feasibly anyone can do on their own. The only special skill I needed for this project was simple graphic editing.

Download Mainichi For Windows Here and for Mac here (notes for Mac version here).

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5 Comments

  1. [...] Rahmen einer Unterrichtsreihe über Transphobie ließ Samantha Allen ihre Schüler dys4ia, Lim und Mainichi spielen. Das Ergebnis sind Reflexionen über die wirksame Vermittlung individueller Erfahrungen und [...]

  2. [...] Queer Power – http://www.molleindustria.org/en/queer-power/ Mainichi - http://www.mattiebrice.com/?p=78 Saints Row 2 [...]

  3. [...] sagt sie über ihre eigene Erfahrung mit dem Schreiben über Inklusivität. Ihr eigenes Spiel Mainichi wurde von Gamedesign-Studenten feindselig als Not-Game aufgefasst, als etwas, was aus dem Rahmen [...]

  4. [...] a character that represents them inside a game, and even play as them, with Mattie Brice’s Mainichi particularly standing out for that reason. Gender identity in games is a big topic of discussion at [...]

  5. [...] up was Mattie Brice and her talk “Life is a Game” in which she introduced her game Mainichi, characterized as an empathy sim. She says that we need to ask “who are our audiences” [...]