Instead of rules, there’s ritual; instead of winning, there is play. While we colloquially conflate gaming and playing, there is a strong emphasis on their nuances when we take on this frame.
This isn’t goodbye. It’s going to be even more interesting from here on out!
What is it that we want?
I’m a firm believer of action when it comes to battling against the injustices that happen in life. In every instance, every person can do something to help. The problem is, a lot of people have no idea how to help in situations like this.
Content Note: This article will be talking about kink and philosophy surrounding it, and no graphic depictions or descriptions of sex. I should note that kink culture, politics, and activities are outside of this piece, but they are worth interrogating.
This past year, I’ve sat down with a lot of creators about representation in games. One of the first questions out of their mouth to me is “How do you depict minorities well in games?”
What hasn’t really been discussed often is how to critique these sorts of games, or, what is their particular contribution to play.
I have a lot of problems with indie development culture, and Unity represents a lot of them. Mainly a buy-in to technological progression that steadily closes its gates to people outside of tech fields and devalues aesthetic expression not associated with contemporary ideas of polish.
are we a community?
What is the discourse around games criticism saying to us? Or, in particular, what is considered part of the ‘conversation’?
I’m going to get right to it: any critique or reporting on games that doesn’t include an intersectional perspective on the presence capitalism in games is incomplete.
I’ll be the first to admit that the first dozen or so articles I wrote about games bore a strong resemblance to undergrad critical theory essays.
On the other end, when does the criticism of anger, or toxicity, creep into taking away survival tactics from the oppressed? We are on a journey to find where the line between anger and toxicity is, anger being a productive tool and toxicity being harmful to innocents.
This new year, I made a resolution to be critical without the negativity. I brought a lot of my negative feelings to social media, completely valid negative feelings, that set a tone for people to interact with me.
Games I played this year that left an impression on me.