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Mattie Brice

Alternate Ending

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Category Archives: Criticism

Pursuing My True Self

I remember when I first met him. Well, no, not him, but maybe- he’s a him, to me. I want Naoto to be a him to me as I want my lovers to have me as a her.

Posted byMattie BriceDecember 20, 2012August 31, 2014Posted inCriticismTags: Atlus, Gender, Persona 4

You Want To Make a Boyfriend – You Just Don’t Know it Yet

There is an app taking the world by storm. It’s hot in Japan, it’s free, it’s Boyfriend Maker.

Posted byMattie BriceNovember 19, 2012August 31, 2014Posted inCriticismTags: 36 You Games, Boyfriend Maker, Gender, Sexuality

No Exit: How Games Can Change Us

As I change when I move from a bar crowded with friends to a public bus to a lover’s bedroom, I changed when playing Survivor. In this light, rules are actually a kind of perspective, a way of viewing yourself under different lights.

Posted byMattie BriceNovember 15, 2012August 31, 2014Posted inCriticismTags: Design, Mark Burnett, Survivor

Postpartum: Mainichi – How Personal Experience Became a Game

There is a movement. A movement that says “You can too.” It is growing in size, accessibility, and voice. Game design is, and always has been, for everyone, but the narrow path the industry took blocked off many peoples’ opportunity to join in on this artistic revolution.

Posted byMattie BriceNovember 11, 2012August 31, 2014Posted inCriticismTags: Design, Development, Gender, Mainichi, Narrative

Take us seriously, but please, none of that highbrow shit

The gaming community, or let’s say the ones with voices- popular developers, media, and maybe celebrities if we have those- have a cake eating problem. We want to be taken seriously as an artform but don’t often value critical analysis.

Posted byMattie BriceOctober 17, 2012August 31, 2014Posted inCriticismTags: Criticism, Industry, Media

Pay Up – You are What You’re Worth

The worth of my writing and advocacy is constantly augmented by my relationship to money. In order to keep up with critical conversation, I must constantly buy games. And not the cheaper ones, but the sixty dollar hits that many of my peers get for free.

Posted byMattie BriceAugust 21, 2012August 31, 2014Posted inCriticismTags: Advocacy, Class, Industry, Media

Confessions of a Fake Geek Girl

Phony. I’m considered a fake in many facets of my identity.

Posted byMattie BriceJuly 25, 2012August 31, 2014Posted inCriticismTags: Advocacy, Gender, Industry

Something tells me you’re offended that I’m offended.

The latest iteration, in response to being offensive, is often a cry out against sensitivity and censorship, that offended parties want a dictatorship with thought police.

Posted byMattie BriceJuly 17, 2012August 31, 2014Posted inCriticismTags: Advocacy, Industry, Media

The State of Diversity Criticism and “do your fuckin’ research”

The loudest social justice members, apparently, are histrionic, irrational, and polemic in their efforts to discuss diversity issues within this great art form.

Posted byMattie BriceJune 22, 2012August 31, 2014Posted inCriticismTags: Advocacy, Criticism, Industry, Media

Stand up for yourself – Concerned victim blaming

We need to talk about victim blaming. It comes in many forms and appears very often whenever minorities speak about experiencing discrimination.

Posted byMattie BriceJune 18, 2012August 31, 2014Posted inCriticismTags: Advocacy, Games Media, Industry

What about the men!? re: Tropes vs Women

Let me give you the multiple reasons why “Men have it bad too, why do women have to get all this attention!?” is a shitty derailment of what’s important:

Posted byMattie BriceJune 16, 2012August 31, 2014Posted inCriticismTags: Advocacy, Gender, Industry

The Type of Woman I Want Others to See: Why I Wore Heels to PAX East

There’s two sides to these mass gathering of gaming folk, one being that I can talk with anyone about my interests, but I must also appear professional at all times. An unfortunate part about being a professional who is transgender is to be convincing.

Posted byMattie BriceApril 13, 2012August 31, 2014Posted inCriticismTags: Advocacy, Gender, Industry, Media

Must I Say Goodbye?: Leaving Behind jRPGs

The idea of Japanese RPGs vs. Western RPGs seems like a false dichotomy. Rather, it’s just jRPGs vs. everything else.

Posted byMattie BriceApril 10, 2012August 31, 2014Posted inCriticismTags: Development, Industry, RPGs

Dear Esther, We’re Moving Past Story

Dear Esther critiques games that use innumerable amounts of game mechanics to communicate experience. It achieves much with just one.

Posted byMattie BriceMarch 27, 2012August 31, 2014Posted inCriticismTags: Development, Industry, Narrative

Fans, Capitalism, and Mass Effect 3’s Ending. Oh My.

How can something like this happen? My finger begins to cramp from scrolling through all the screaming and virtual facepalming over the Mass Effect 3 ending debacle on Twitter.

Posted byMattie BriceMarch 26, 2012August 31, 2014Posted inCriticismTags: BioWare, Development, Industry, Mass Effect 3

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