Let’s get this out of the way: Okabu is freakin’ adorable, no matter what demographic you claim.
It’s possible that gamers haven’t figured out a use for criticism. But one of its uses is the possibility for encouraging new perspectives and second chances.
Topics about social minorities in video games typically manifest in the relationship humans have with other sentient characters of their world or universe.
Games and narratives seem to have a contentious relationship within gaming discourse; what is a game and should we read them as a narrative? What is a narrative and when does it belong in a game?
I’ve been rather grouchy with gaming lately. This new console generation hasn’t produced anything to wow me and I butterfly from one Steam sale to the next, forgetting the vast majority of games in my library. Probably because I grew into a gamer through RPGs, specifically J-RPGs, and the climate for said genre is rather… underwhelming.
So let this be an ode to Naoto, as he deserves a critical analysis, but also my questioning of and challenge to Atlus about their representation of transgender characters.
As a sort of closing thoughts on my time with Bastion, I’m curious as to how I can further my agenda of promoting diversity in games, or seeing how games are an artifact of a culture’s stance on diversity.
A lot of what has the gaming community chattering about Bastion is the role of its narrative in the gameplay. Many critics of the relationship between story and games see them as one slapped onto the other, rather than having an organically joined structure.
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Mattie is currently an independent, medium-agnostic game designer. There are many philosophies going into her work; for one, she makes games on accessible platforms that people without programming knowledge or reserves of disposable income can develop on.
Among the many forms of writing she does, Mattie is mostly known for game criticism, particularly around the topics of diversity issues and narrative.
Mattie’s appeared at conferences and other events to talk about her writing and the role she plays in the game industry as a critic and activist.
Mattie Brice is a play critic, designer, and activist.
Mattie’s background in media, teaching, and social justice advocacy in games exposes her to a unique experience and knowledge set relevant to current concerns of the industry.
I am involved with events and organizing, and other side projects that require managing teams.