Mattie Brice is a play and games artist, critic, and educator. Starting from media criticism centered around cultural and literary theories, she grappled with the video game and wider tech industry’s problems with diversity, from representation of marginalized peoples in the content of games to their positions of power and visibility in the creative process of making games. Mattie was a part of a DIY movement within video games that created games inspired by personal experience using tools that didn’t require programming. She made experimental games that broadened both the ways games could be used to communicate with other people and the the kinds of people who could make them. Her first notable work, Mainichi, tours from museums (Museum of Design Atlanta) to art festivals (IndieCade) to game conventions (GaymerX) and more, becoming a prominent work discussed in independent games and queer games studies. Balancing theory with practicing art and design, Mattie regularly speaks at conferences (Game Connect Asia Pacific) and universities (Stanford, USC) internationally on creative practice, outsider art, and political engagement. She became an activist for marginalized creators and players in games and organizes academic conferences (Queerness and Games Conference) and community events (Lost Levels). Mattie currently teaches about play design and art activism at New York City schools (NYU, The New School) and does grad work in the Integrated Digital Media program at NYU. Her current research and practice interests include using play and performance to engage the public politically, intimate and vulnerable methods of activism, and design processes that account for measuring social impact. She also consults companies on issues of representation and diversity with regards to interactive media and acts as project manager and organizational strategist for design companies and artists. Mattie is frequently influenced by cooking, performance art, fashion, fan cultures, dating apps, BDSM, the everyday, and cyborgs.