Ah, dating a minor. Your student even! The beauty and tragedy of visual novels is the chance to engage in relationships you wouldn’t have considered, or don’t have access to. Dangerous territory doesn’t begin to describe the experience available to us that maybe we shouldn’t, like Arianna. When you first meet her, she seems so… unremarkable. Not the prettiest, or smartest, but nice enough. Drop her in a setting where you’re her teacher who can watch all of her private interactions, and she becomes anxiety incarnate. You see, Don’t take it personally, babe, it just ain’t your story takes place in the near future, where students interact on Amie, a Facebook-like social service, where the main character, Mr. John Rook, can view the private messages between his students. Mr. Rook watches Arianna gush over him in private, spinning dreams about a romance everyone knows is a bad idea.
The rational thing to do would be to turn her down, and it’s pretty easy. It’s almost as if the game expects you to reject her advances. I felt kinda bad, but she fades into the scenery and is that secret you wish you never knew. However, it’s when you choose to date Arianna that you learn something about her, and yourself. Let’s not lie to ourselves, we’re gamers; if a choice exists, we’re going to play it. And that’s what a good game would encourage. I wanted to know, well, what would happen if I did date her. Will I be reprimanded? Is this just for naughty pictures at the end? Am I a horrible human being?
For now, yes, and I should feel terrible. I squirmed giving into the morbid curiosity of what it’s like to date a teenaged student of mine. If I didn’t feel like a complete creep, the game’s message would be lost on me. Mr. Rook is similar to Vincent from Catherine, but handled a lot more deftly. Both are immature and emphasize traits appropriated by their gender role in society. However, you learn Rook is a flawed character by actively looking through his students’ personal lives and not concentrating on his job. I couldn’t relate to Rook when he felt aroused by Arianna, and I was glad the game wasn’t forcing me to do so.
You know whom I do relate to? Arianna.
I was Arianna once. So “my” relationship with her had a particular insight. It was strange to be on the other end of the situation, to read the thoughts of the teacher instead of the student. The trope paints characters like Arianna as the predator, the seductress that grips at a man’s weakness so that he can’t control himself. Mr. Rook shows us that convention teaches us that the young, nubile vixen is the one in control, and men are hapless victims to the forbidden fruit of their sex drives. No – that’s not the whole story. I was young and unprofessional, and like Arianna, naïve enough to think I could accomplish anything I tried hard at, clandestine relationships with my superiors included. Relationships like these are romanticized, right? I thought I had to search out the older, more mature types, that I was beyond the boys my age. I thought of my teachers the same way I thought about Trowa Barton and Seifer; I was lonely and wanted to chase a fantasy. So did Arianna. She felt inexperienced, alone, and left out with most of her classmates dating each other.
This doesn’t amount to Arianna being a manipulative sex kitten, but a young, immature girl. And it takes an immature adult to date someone where there’s a conflict of interest. These teacher-student relationships show there is still a fascination with “deflowering” a girl, both in reality and in games. The game’s title says it all; it isn’t the player’s story, or Rook’s story, but students’. Both Rook and I treated them like objects to interact with, to game. He did whatever made his life the most interesting, and I assumed invading their privacy would clue me in on their intentions. Arianna fooled us both at the end when she used Amie as a part of her fantasy.
Don’t take it personally, babe… doesn’t exotify Rook’s romance with Arianna, but it does make it incredibly uncomfortable and dissonant so the player feels like something wrong is happening. While you feel better ignoring her, the story receives an added layer of depth if you explore Arianna’s character. You’ll feel like crap doing it, but few games give you morally ambiguous situations to navigate and duly punish your character for their questionable actions.