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Alternate Ending

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Author Archives: Mattie Brice

to being before, now, and growing forward

There’s no such thing as growing as a public figure for advocacy. There’s perfect. There’s saint. There’s martyr.

Posted byMattie BriceJanuary 16, 2015January 17, 2015Posted inShowTags: Advocacy

2014 in Alternate Ending

A lot has changed for me in 2014. 2013 and 2015 Mattie will be rather different people.

Posted byMattie BriceDecember 31, 2014Posted inShowTags: 2014, Advocacy, Criticism, Design, Industry

On Interpretation

One of the hurdles typically unaddressed when discussing meaning in games is how to interpret them.

Posted byMattie BriceDecember 23, 2014December 25, 2014Posted inShowTags: Criticism

Playing with Play

I wonder sometimes if there’s a difficulty with talking about more than video games in design and reach because of how solid and definitional games are as objects, and people tend to organize themselves by the objects they design and consume.

Posted byMattie BriceNovember 30, 2014November 30, 2014Posted inShowTags: Design

queer as in fuck me – a design manifesto

i want to fuck the world

Posted byMattie BriceNovember 18, 2014November 19, 2014Posted inShowTags: Advocacy, Design

Rethinking Allyship

Ally isn’t a one way declaration, but something all parties involved declare together because it is going to be mutually beneficial.

Posted byMattie BriceNovember 11, 2014November 11, 2014Posted inShowTags: Advocacy, Industry

Dispatch from the Queerness and Games Conference

This past weekend I went to the Queerness and Games Conference, an event I co-founded last year at UC Berkeley and now hold an advisory and conflict resolution role.

Posted byMattie BriceOctober 31, 2014November 1, 2014Posted inShowTags: Advocacy, Industry, Queerness and Games Conference

More Than My Pain

I am more than my pain. I am more than my pain. I am more than my pain.

Posted byMattie BriceOctober 24, 2014October 24, 2014Posted inShowTags: Advocacy, Industry, Media

Dispatches from IndieCade

Earlier this month was IndieCade, a festival that celebrates indie video games down in Culver City near LA.

Posted byMattie BriceOctober 20, 2014October 20, 2014Posted inShowTags: IndieCade, Industry, Narrative

Dispatch from Arse Elektronika – Some Things Games Can Learn from Sex & Tech

(This post will be talking about sex, and there will be writing about about some sex acts. Consider all links NSFW if your work doesn’t appreciate you looking at sexual content.)

Posted byMattie BriceOctober 6, 2014Posted inShowTags: Arse Elektronika, Design, Sexuality

Further Thoughts on the Tarot and Interpretation

Conventional game design often denies players the act of interpretation.

Posted byMattie BriceSeptember 30, 2014July 4, 2015Posted inShowTags: Design, Narrative, Tarot

OkEthics – A Look at Social Experience Design Through Dating Apps

I find this interesting because systems like these are all over in our lives, manipulating subtly how we interact with one another.

Posted byMattie BriceSeptember 27, 2014September 28, 2014Posted inShowTags: Design, OkCupid, Sexuality, Tinder

Once More, With Feeling – Using the Tarot for Play

Instead of rules, there’s ritual; instead of winning, there is play. While we colloquially conflate gaming and playing, there is a strong emphasis on their nuances when we take on this frame.

Posted byMattie BriceSeptember 21, 2014September 22, 2014Posted inCriticismTags: Design, Narrative, Netrunner, Tarot

Those Who Fight

This isn’t goodbye. It’s going to be even more interesting from here on out!

Posted byMattie BriceSeptember 12, 2014September 15, 2014Posted inCriticismTags: Advocacy, Industry

Moving On

What is it that we want?

Posted byMattie BriceAugust 30, 2014August 31, 2014Posted inCriticismTags: Advocacy, Class, Industry

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