Skip to content

Mattie Brice

Alternate Ending

  • Home
  • Support Games Criticism
  • Donate
  • Portfolio
  • Contact

Author Archives: Mattie Brice

Play Like Everyone is Watching – Some Lessons from Running My Own Play Party

(Content note: this article discusses kink and sex in general, but doesn’t have any explicit descriptions or depictions of sex)

Posted byMattie BriceJuly 15, 2015July 17, 2015Posted inShowTags: Design, Food, Kink, Play

I went to a drinking game jam and this is what I did

Outside of the fact that it was a reason to drink a lot with friends, I enjoyed how many non-games people were involved, learning to make games because it spoke to their lives in a way that made sense.

Posted byMattie BriceJune 30, 2015July 1, 2015Posted inShowTags: Design, Drinking

More than Representation

Just because a game decided it’s a woman shooting a dude in the face doesn’t change why I feel disconnected from this medium.

Posted byMattie BriceJune 24, 2015June 25, 2015Posted inShowTags: Advocacy, Emily Short, Industry, Tale of Tales

as long as you worry about me, i’m fine

a pretty thing stuck in a pretty place that changes, forgetting you are there, closing in on you

Posted byMattie BriceJune 17, 2015Posted inShowTags: Narrative, Sunset, Tales of Tales

Control, Fashion, and not feeling where i belong

I can count the number of times I’ve worn this swimsuit on both hands. It’s a black one piece, with an exposed back and halter straps tied behind my neck. The ruffles spilling down the front are tattered from living in the corners of various bay area dresser drawers, giving that Jackie-O look I usually […]

Posted byMattie BriceMay 28, 2015Posted inShowTags: Class, Design, Fashion

Thankfully, Without Much Significance

Within all the lurid details of my past, that time I lived somewhere other than California, I played World of Warcraft for exactly 9 months.

Posted byMattie BriceApril 30, 2015May 12, 2015Posted inShowTags: Health

Love is a Battlefield – Rambles about Bonding in Games

Love in games will forever be a topic of fascination for me. As games continue to evolve and experiment, how affection comes out in play tends to be an embarrassing but lovable mess.

Posted byMattie BriceApril 25, 2015Posted inShowTags: Design, Fire Emblem: Awakening, Intimacy, Pokemon

Needing Closure: Another Look at Interactivity

I’ve found putting interaction on a pedestal as a defining trait of games more of a grab for legitimacy and exceptionalism rather than actually finding something interesting to say about a medium.

Posted byMattie BriceApril 20, 2015April 20, 2015Posted inShowTags: Comics, Criticism, Design, Tarot, Understanding Comics

Trying to Unpack Victimhood

I admit, this is just me venting. Writing to get money, slowly but surely trying to piece my life back together.

Posted byMattie BriceMarch 30, 2015April 1, 2015Posted inShowTags: Advocacy, Media

The Lost Woman in Games

I fear for others. I fear for those who will be suckered in because the industry, both large and independent, want to seem diverse.

Posted byMattie BriceMarch 10, 2015March 10, 2015Posted inShowTags: Advocacy, Industry1 Comment on The Lost Woman in Games

“It’s Progress” – I Won’t Wait for Video Games to Validate Blackness

In a way, progress is not what we want, when we’re forced to play by someone else’s timetable.

Posted byMattie BriceFebruary 27, 2015February 28, 2015Posted inShowTags: Advocacy, Industry, Race

Static and Noise About Bodies and Play

I find that we don’t often pay attention to how we are affected by play, just that games affect and we are affectable.

Posted byMattie BriceFebruary 24, 2015September 1, 2015Posted inShowTags: Class, Criticism, Design, Race

Our House

Get to know us as people, as comrades, and I think we can change things, together, with our powers combined.

Posted byMattie BriceFebruary 7, 2015February 7, 2015Posted inShowTags: Advocacy, Criticism, Industry, Media

Complicating Freedom of Speech and Nonviolence

Freedom of speech and nonviolence are central to liberal progressivism, and they are utilized in a way that completely disarms the marginalized and gives those already in power the majority influence of what and how to change.

Posted byMattie BriceJanuary 30, 2015February 4, 2015Posted inShowTags: Advocacy

How to Infuse Wine with Tea

Game design, really, right now, is object design. An object is crafted for use to interact with, and have a play experience.

Posted byMattie BriceJanuary 25, 2015January 26, 2015Posted inShowTags: Design, Food

Posts navigation

Newer posts 1 … 3 4 5 6 7 … 12 Older posts

Topics

Advocacy anna anthropy Art Atlus Bastion Bethesda BioWare Christine Love Class Conversations Criticism Dating Sims Design Development Don't take it personally babe it just ain't your story Dragon Age II EAT Fashion Final Fantasy Final Fantasy XIII Forest Ambassador For The People Four Leaf Studios Gender GOTY Industry Katawa Shoujo Love Interest Mainichi Media Narrative Nationality Persona 4 Pokemon Queers in Love at the End of the World Race RPGs Sexuality Skyrim Square Enix Supergiant Games Survivor Tarot Theory The Stanley Parable

RSS feed

Mattie Brice, Proudly powered by WordPress.