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Monthly Archives: November 2012

You Want To Make a Boyfriend – You Just Don’t Know it Yet

There is an app taking the world by storm. It’s hot in Japan, it’s free, it’s Boyfriend Maker.

Posted byMattie BriceNovember 19, 2012August 31, 2014Posted inCriticismTags: 36 You Games, Boyfriend Maker, Gender, Sexuality

No Exit: How Games Can Change Us

As I change when I move from a bar crowded with friends to a public bus to a lover’s bedroom, I changed when playing Survivor. In this light, rules are actually a kind of perspective, a way of viewing yourself under different lights.

Posted byMattie BriceNovember 15, 2012August 31, 2014Posted inCriticismTags: Design, Mark Burnett, Survivor

Postpartum: Mainichi – How Personal Experience Became a Game

There is a movement. A movement that says “You can too.” It is growing in size, accessibility, and voice. Game design is, and always has been, for everyone, but the narrow path the industry took blocked off many peoples’ opportunity to join in on this artistic revolution.

Posted byMattie BriceNovember 11, 2012August 31, 2014Posted inCriticismTags: Design, Development, Gender, Mainichi, Narrative

Mainichi

This is an experiment in sharing a personal experience through game mechanics. It helps communicate daily occurances that happen in my life as a mixed transgender woman.

Posted byMattie BriceNovember 6, 2012August 30, 2022Posted inDesignTags: Mainichi23 Comments on Mainichi

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