Let me come out with it now: my favorite Final Fantasy characters tend to be the classic cheerful and energetic archetype, like Aeris, Selphie, and Vanille. It’s usually because I bring a lot of myself into games, and want to relate to someone in a fantasy world. Before I really looked into gender studies, I didn’t realize how problematic these characters were in respect to women’s portrayal in games overall. While I have that perspective now, I still look back at my connection to them with fondness. It wasn’t until recent conversation with peers that I tested my defense of these women; their reception is mostly negative or dismissive because they are seen as hyperactive and hyper-feminine, perceived to serve the very narrow interests of hegemony. For the most part, I agree. The fandom Final Fantasy appeals to expects certain characters in their party, as consistently having that stereotype of a young girl just past sexual maturity shows. So I’m not going to argue against how they are problematic, rather just the short end of the stick they receive.

If there is a vantage point transition gives me, it’s to see how people react differently the identities they think I have. I experienced a shift of privilege when my appearance went from others pegging me as some sort of male to seeing me as a woman. One thing that, to this day, bothers me is how my happy-go-lucky, sensitive persona went from a characteristic of being well rounded as male to a sign of weakness and unintelligence as a woman. What was before friendly and comforting became ditzy and vulnerable. It’s been a battle for me in the workspaces I inhabit, as I either have to be myself and treated this way, or hardened and forceful with my competency, which brings on another set of gendered insults. I’ve experienced this recently when networking and socializing with other game writers, encountering some who devalue my opinion because I’m feminine. So I have a stake in this, one that tells me something else is going on with how we’re treating this type of character. We often demonize the feminine because it seems regressive in our gender politics, but decidedly feminine women aren’t the issue. It’s the values that see femininity as inferior we still need to look at.

I came to this realization when playing Final Fantasy XIII. It’s a game where the women stole the show and I barely remember what the men actually did, which is nice for a change. Lightning and Fang seem to get all of the credit, though, and not undeservedly; I’d go to say Fang was Woman of the Year in 2010. However, mostly due to the vocal direction her actress was given, Vanille was received with general disdain. I, on the other hand, loved her and thought she was the most important and nuanced character in that game. But that’s because I don’t think being badass, physically adept, and androgynous is the only way of being a strong woman. Sometimes the strongest character is the person who ties everyone together, is the subliminal, caretaking force that gives everything meaning.

Vanille’s role as the narrator, along with the aesthetic that came with being from Pulse, reminds me of the social function as storytellers women in some Native American (and I’m sure other) cultures, serving as their tribes’ memory and history. While the flashbacks explained everyone’s personal motivations, it was mostly Vanille’s memories that revealed the cause of the entire catastrophe. In a sense, her story of burden and guilt is thankless because it’s not the type of courage we’re used to valuing. The game wouldn’t exist without Vanille, but we’re ready to forget her.

This all might tie into feminist theory that hypothesizes work relegated to the private sphere and dubbed as feminine isn’t really seen as work or accomplishment, but expected duty. In order to get recognition, you must make a show for yourself in the aggressive, angled masculine space. Meaning, we’re already primed to either fetishize or degrade Vanille if we don’t identify with her. I feel like her theme summed it up for me, a track of someone walking a melancholy path and struggling to keep on a smile. XIII’s crew was full of angst, and without Vanille smiling, the group wouldn’t be able to hold itself together. So she kept doing it, even when it she didn’t want to. I personally empathize with the amount of courage and effort that takes, and wished I had someone to recognize it in my own life.

I don’t want to let Square Enix and other companies off the hook for the obvious pandering towards the hegemonic gamer base when it comes to characters like Vanille, but I also challenge gamers to check if they’re harsher on feminine characters. Are we measuring competency and worth with a masculine measuring stick? Let’s not relegate the feminine only to the service of hegemonic interests, but allow feminine people to feel as empowered as heroes. The Final Fantasy series is actually a good place to start exploring this topic with its range of feminine characters, to identify what is problematic, and what is heroically feminine.

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