We tend to see them as objects. When we talk about games, we’re referencing a thing, either with physical boundaries or digital limitations. Games are objects with qualities, to be dissected, parsed, and valued. A game is something with a challenge. A game is something with a goal. Besides the usual questions of who is deciding what a game has, it is, first and foremost, a thing.
I’m going to write about my personal experience writing about personal experience.
“Why do you act so white?”
I thought his eyes were blue. But he reminded me they were the color of shit.
The gaming community, or let’s say the ones with voices- popular developers, media, and maybe celebrities if we have those- have a cake eating problem. We want to be taken seriously as an artform but don’t often value critical analysis.
The worth of my writing and advocacy is constantly augmented by my relationship to money. In order to keep up with critical conversation, I must constantly buy games. And not the cheaper ones, but the sixty dollar hits that many of my peers get for free.
Phony. I’m considered a fake in many facets of my identity.
The latest iteration, in response to being offensive, is often a cry out against sensitivity and censorship, that offended parties want a dictatorship with thought police.
The loudest social justice members, apparently, are histrionic, irrational, and polemic in their efforts to discuss diversity issues within this great art form.
We need to talk about victim blaming. It comes in many forms and appears very often whenever minorities speak about experiencing discrimination.
Let me give you the multiple reasons why “Men have it bad too, why do women have to get all this attention!?” is a shitty derailment of what’s important:
There’s two sides to these mass gathering of gaming folk, one being that I can talk with anyone about my interests, but I must also appear professional at all times. An unfortunate part about being a professional who is transgender is to be convincing.
The idea of Japanese RPGs vs. Western RPGs seems like a false dichotomy. Rather, it’s just jRPGs vs. everything else.
Dear Esther critiques games that use innumerable amounts of game mechanics to communicate experience. It achieves much with just one.
How can something like this happen? My finger begins to cramp from scrolling through all the screaming and virtual facepalming over the Mass Effect 3 ending debacle on Twitter.