Outside of the fact that it was a reason to drink a lot with friends, I enjoyed how many non-games people were involved, learning to make games because it spoke to their lives in a way that made sense.
Just because a game decided it’s a woman shooting a dude in the face doesn’t change why I feel disconnected from this medium.
a pretty thing stuck in a pretty place that changes, forgetting you are there, closing in on you
I can count the number of times I’ve worn this swimsuit on both hands. It’s a black one piece, with an exposed back and halter straps tied behind my neck. The ruffles spilling down the front are tattered from living in the corners of various bay area dresser drawers, giving that Jackie-O look I usually […]
Within all the lurid details of my past, that time I lived somewhere other than California, I played World of Warcraft for exactly 9 months.
Love in games will forever be a topic of fascination for me. As games continue to evolve and experiment, how affection comes out in play tends to be an embarrassing but lovable mess.
I’ve found putting interaction on a pedestal as a defining trait of games more of a grab for legitimacy and exceptionalism rather than actually finding something interesting to say about a medium.
I admit, this is just me venting. Writing to get money, slowly but surely trying to piece my life back together.
I fear for others. I fear for those who will be suckered in because the industry, both large and independent, want to seem diverse.
In a way, progress is not what we want, when we’re forced to play by someone else’s timetable.
I find that we don’t often pay attention to how we are affected by play, just that games affect and we are affectable.
Get to know us as people, as comrades, and I think we can change things, together, with our powers combined.
Freedom of speech and nonviolence are central to liberal progressivism, and they are utilized in a way that completely disarms the marginalized and gives those already in power the majority influence of what and how to change.
Game design, really, right now, is object design. An object is crafted for use to interact with, and have a play experience.
There’s no such thing as growing as a public figure for advocacy. There’s perfect. There’s saint. There’s martyr.