“Why do you act so white?”

Her name was Shanti. I will always remember the exact look on her face, how her head floated in my vision surrounded by the artifacts of a high school classroom. It was the 10th grade, American Sign Language class, and I was clearly not white.

I’ve revisited these three seconds of memory often throughout life, coming back with different answers each time. At first, I thought it was absurd that someone could “act so white,” how could someone act a race? Eventually, I came to associate that question with ‘Why are you so educated?’ since, at the time, I found many non-white people to act rather unrefined.

It wasn’t just me asking this to myself. More people took note of my non-whiteness and proclivity to surround myself with it. It also came in reverse, with white friends glad I didn’t act like those kind of non-white people. I remembered visiting Chicago and seeing an improv theatre show with about 200 other people. For the first time in my life, I noticed I was in a room where I was the only person who wasn’t white. It was startling, considering this pattern I’ve noticed. What is going on with me?

What I’ve come to learn is how the status quo, the marker which we all mediate our lives with, is actually the culture of the hegemonic class. The labels of this group can go on forever, so let’s just settle for white American patriarchy. Which is why there are so many othering stereotypes of people who fall out of this, while whiteness gets assigned traits associated with the general person. Black men are often typecast as uneducated gangsters and white men the honest average joes. We see getting a university education as a standard that everyone should achieve, but politics that disproportionately affect non-white people frequently makes achieving the American Dream, whatever that is now, far out of reach.

There is a similar status quo in the game industry. An expectation for objective, fact-driven games and journalism. When personal experience enters, it is met with distrust. Herein lies the problem- when you leave out the personal, all that’s left is the status quo. Because that ‘standard’ consists of the values of a particular type of culture associated with the hegemonic, privileged class, there is actually something personal and subjective going on all the time. Thus, by leaving out the particular experiences of the silenced and marginalized, it bars anyone from revealing the bias that exists within this supposed stoically neutral discourse. It takes away the vocal chords of a person in a room full of shouting.

It is interesting to note that many of those taking to writing journalism or design games with a strong focus on the personal are social minorities. What was, indeed, once a genre where those recounting their childhood memories of video games or pet projects with mary sues abound is now subverted by a newer trend. People have found a method for speaking where once they had none. A method to not only plainly recount and explain their marginalization, but to actually get people to feel it.

There’s a recent resurgence of critique of using personal experience. That’s just a small bit as it pertains to game journalism, but there is common skepticism of personal games and how to relate to them that mirrors this conversation. While there are many shades of criticism for personal, often called confessional, writing, there’s a salient pattern in the pushback against it.

A lot of it boils down to the pejorative term ‘confessional,’ and the discomfort of those reading it. Those who see it as confessional writing equate their relationship to the piece as a kind of therapy for the author, the reader an involuntary psychologist or friend. They feel they can’t critique the piece without insulting the person who had a Very Sad Thing Happen. To them, what should be in a LiveJournal post can’t make a sound argument. As described by others, personal writing is exploiting the intimate experience for a cheap cause or a get out of jail card.

Let’s pick on that word then, exploitation. It is telling that this discourse finds the use of emotions and the personal as a means of exploiting both the reader and the author’s life, turning experience into a commodity that is strategically sold. Turning the self into a meat farm to gain some sort of profit. I find this to be a result of inner conflict within the skeptic- they face negative feelings they don’t want to deal with. A story makes them feel terrible, maybe bad about themselves. We see this in the news, but because it’s a report of the facts, we can flip and click away the guilt. Personal experience used in criticism and games won’t let you turn away so fast, and what has happened with some people is the feeling of being compromised by the author. It’s frequent that the writer or designer purposefully shows their hypocrisy, because it is the position society forces them into. It isn’t tied in the neat little bow allies and those of self import want, to praise or damn it. I argue it’s not exploitation occurring, but implication.

Witnessing the personal experience implicates the reader into the knowing party. They become a witness to something they know shouldn’t happen. Instead of the cold statistics of the transgender community’s suicide rate, which one flips by, the reader sees why suicide is so frequent. They can relate on some level, and now have to think about their own actions in relation to that experience. There is a feeling of I’m letting this happen, I now know it, I have no excuse. The armchair liberal parts of us don’t want to see what is happening to the people patiently waiting, or not for many transgender people, for society to get over itself. The well-meaning ally who hasn’t done anything wrong feels slighted that minorities are guilting them.

This has been the story for decades and centuries. Social progress comes only after those with power gasp and say, ‘Wow, I didn’t know it was that bad!’ In this context, the personal experience is rebellion, it won’t allow the status quo to go unchallenged and stay superior without their readers feeling a major sense of dissonance. Personal games make you intimate with the way works influence players with their politics without the participants’ awareness. The other path isn’t bare because it’s impossible, but because it’s silenced.

“Sometimes, I just need to… decolonize my hair.”

I was waiting for the M line, sitting on a seat slicked by mist. I looked over to a girl explaining something to a friend. Her hair looked like mine when I spent hours a day flat-ironing it, straightening the blackness out. It wasn’t until last year that I just had to stop- it was too expensive, too painful. I wanted to be pretty without burning my scalp twice a week. It was one of my first acts of rebellion, both from the society that prizes white beauty and myself, riddled with internalized racism. I took the same philosophy to my writing, letting the pouring rain reveal its curls.