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Mattie Brice

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Monthly Archives: November 2013

Music Design in Sequence

A clear example is Sequence, an interesting RPG ‘rhythm’ game by Iridium Studios. I have scarequotes around rhythm because I don’t think it’s the proper term; games that heavily feature music tend to be ghettoized into a music games category, and I don’t think we really have good words for them.

Posted byMattie BriceNovember 29, 2013August 31, 2014Posted inCriticismTags: Design, Iridium Studios, Sequence

Thinking on Local Game Making Communities

Have you ever thought about what your local play and games culture is like? It might not be an intuitive question or process to find the answer, but through speaking in different cities and countries, I’ve found that locales have their own particular attitude towards games.

Posted byMattie BriceNovember 22, 2013August 31, 2014Posted inCriticismTags: Advocacy, Development, Industry

End the Video Supremacy of Games

What does it mean when critics and creators can’t afford to keep up with the tech race?

Posted byMattie BriceNovember 14, 2013August 31, 2014Posted inCriticismTags: Class, Design, Development, Industry, Media

And Queerness for All

Two weeks ago, I helped run the Queerness and Games Conference at UC Berkeley, a free, public, interdisciplinary, and inclusive space for people who wanted to talk and learn about the intersection of games and queerness.

Posted byMattie BriceNovember 8, 2013August 31, 2014Posted inCriticismTags: Advocacy, Industry

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