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Mattie Brice

Alternate Ending

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Monthly Archives: March 2012

Dear Esther, We’re Moving Past Story

Dear Esther critiques games that use innumerable amounts of game mechanics to communicate experience. It achieves much with just one.

Posted byMattie BriceMarch 27, 2012August 31, 2014Posted inCriticismTags: Development, Industry, Narrative

Fans, Capitalism, and Mass Effect 3’s Ending. Oh My.

How can something like this happen? My finger begins to cramp from scrolling through all the screaming and virtual facepalming over the Mass Effect 3 ending debacle on Twitter.

Posted byMattie BriceMarch 26, 2012August 31, 2014Posted inCriticismTags: BioWare, Development, Industry, Mass Effect 3

One Day That Wall Is Gonna Fall: Game Design for Everyone

Zia’s song from Bastion wasn’t meant to be a challenge to gaming juggernauts, but it will be on the lips of those leaving GDC this year.

Posted byMattie BriceMarch 13, 2012August 31, 2014Posted inCriticismTags: Design, Development, Industry

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