Dear Esther critiques games that use innumerable amounts of game mechanics to communicate experience. It achieves much with just one.
Monthly Archives: March 2012
Fans, Capitalism, and Mass Effect 3’s Ending. Oh My.
How can something like this happen? My finger begins to cramp from scrolling through all the screaming and virtual facepalming over the Mass Effect 3 ending debacle on Twitter.
One Day That Wall Is Gonna Fall: Game Design for Everyone
Zia’s song from Bastion wasn’t meant to be a challenge to gaming juggernauts, but it will be on the lips of those leaving GDC this year.